In Lantern, everything is an object. Internally, there is no difference
between a place and a thing. For example, you could carry a barrel, or be inside it. Objects in a game can optionally be containers or supporters... You can put things in containers. You can put things on supporters. An object can't be both, because then it would have two sets of children. Objects can be scenery. These objects are not explicitly listed in a room. Scenery cannot be portable! A backdrop is a scenery object which is visible in more than one location. This type of object has to be implemented using an Event. There is a video on how to make backdrops. |