Building and Exporting

Once your game is ready to test, save it. Then, go to t;he Export menu and select the target platform. If there are errors in your events or functions you will be notified at this point. Assuminig all goes well, the IDE will have written out the code for your game. The folder will be in a subdirectory of the Lantern folder. The naming convention is:

<project name> + _ + <platform name>

Locate and open the folder.
Run the build script in that folder. If you are on Windows, run build.bat. If you are using Linux or Cygwin, run build.sh.
In that folder you should find a file a disk or tape image.

PlatformOutput File
Apple 2advent.dsk
CoCo 2/3advent.dsk
Commodore 64/128advent.d64
TRS-80 1/3/4advent.dsk
ZX Spectrumgame.tap

Emulation


Before deploying your disk image to a floppy or tape, you'll want to test it in an emulator.
Here is a list of some possible free emulators.

PlatformEmulatorRequired ROMs (if any)
Apple 2AppleWin
CoCo 2/3XRoar
CoCo 2/3MAME
Commodore 64/128WinVice (x64)
Commodore 64/128MAME
TRS-80TRS32
TRS-80MAME
ZX SpectrumSpectaculator

Deploying to Actual Hardware!

Now comes the fun part! How you deploy to the target machine depends on which machine that is. All, the supported machines provide a way to deploy the game via an SD card or an actual floppy. Here are some methods available to you.


PlatformMethod
Amstrad CPC464 Create a wav from the tape image and use it create a casette.
Apple 2send advent.dsk to floppy using ADT Pro
CoCo 2,3Copy .dsk image to SD Card and run using a CoCo SDC.
Alternately, send the disk image using Drive Wire.
Commodore 64/128Copy .d64 image to SD Card and run using a SD Card Drive

To make a floppy, launch opencbm\cbfxr and copy the advent.d64 file to a formatted disk
TRS-80 1,3,4Copy disk image to SD Card and run using a FreHD
ZX SpectrumUse taptowav.exe to convert the .tap file to a .wav file. Use a mono audio cable to send the .wav file to ZX Spectrum.